@startuml
sprite $unrealengine_original [48x48/16] {
000000000000000000000001100000000000000000000000
0000000000000000026ADEEDDEECA6200000000000000000
0000000000000017DC841000000148CD7100000000000000
00000000000019E820000000000000028E91000000000000
000000000006E7000000000000000000007E600000000000
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06800000001FFFFFFFFFC00000EFFFFC0000000000000860
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0E0000000000000CFFFFC00000EFFFFC00000000000000E0
0E0000000000000CFFFFC00000EFFFFC00000000000000E0
0D1000000000000CFFFFC00000EFFFFD00000200000001C0
0A4000000000000CFFFFC00000EFFFFD00007500000004A0
068000000000000CFFFFC00000EFFFFD000AF00000000860
02C000000000000CFFFFE1001AFFFFFF88EF800000000C20
00D200000000000DFFFFFD89EFFFFFFFFFFE000000002D00
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001E0000000007FFFFFFFFFFFFFFFFFFFF6000000000E100
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0001E10000000004EFFFFFFFFF704FFE40000000001E1000
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00000B60000000000006AEFF700000000000000006B00000
000001D4000000000000000100000000000000004D100000
0000002E30000000000000000000000000000003E2000000
00000003E400000000000000000000000000004E30000000
000000002D6000000000000000000000000006D200000000
0000000001BB100000000000000000000001BB1000000000
000000000006E7000000000000000000007E600000000000
00000000000018E820000000000000028E81000000000000
0000000000000017DC841000000248CD7100000000000000
0000000000000000026ACEEDDEECA6200000000000000000
000000000000000000000001100000000000000000000000
}


!define DEV2_UNREALENGINE_ORIGINAL(_alias) ENTITY(rectangle,black,unrealengine_original,_alias,DEV2 UNREALENGINE_ORIGINAL)
!define DEV2_UNREALENGINE_ORIGINAL(_alias, _label) ENTITY(rectangle,black,unrealengine_original,_label, _alias,DEV2 UNREALENGINE_ORIGINAL)
!define DEV2_UNREALENGINE_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,unrealengine_original,_label, _alias,DEV2 UNREALENGINE_ORIGINAL)
!define DEV2_UNREALENGINE_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,unrealengine_original,_label, _alias,DEV2 UNREALENGINE_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 UNREALENGINE_ORIGINAL>> White
@enduml